The Realtime window, the Options and the Library. The 3 main work areas in the KeyShot environment. It makes for a set-up you can jump around in smoothly without going mad wondering what to do next. The settings in both are split into tabs so you don’t have boxes littering your workspace. You size the model in the Realtime window, drag and drop materials and environments from the Library and adjust your light setting and material in the Options. The Realtime window, the Library and the Options. You have three areas where you do the majority of your work. KeyShot blows that away and not only makes getting a rendering easier, but also makes the workflow to get that rendering easier. If you were a Hypershot user, you know how easy it was to create a quick rendering. We won’t dwell on it, but out of this one of the products that has been born is KeyShot. Some Bunkspeed employees left and went to Luxion. Bunkspeed hadn’t paid up Luxion for the tech powering Hypershot. KeyShot has some roots in Bunkspeed’s HyperShot, but at the beginning of 2010 all that changed. It’s hard to get away from this, so we’ll just cover it briefly for those that may be new to what’s been going on in the rendering world.
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